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Old Aug 14, 2007, 03:53 AM // 03:53   #1
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Default Strength of Honor vs. Conjure

Hey guys. A while ago I posted that I was new to the game and trying out a warrior, and went with W/E. Well, I just ascended and I am temporarily switching to W/Mo to cap some monk elites for my heroes before going back to W/E.

I am using essentially the same build as before but with strength of honor in place of conjure. On paper it looks worse than conjure--+11 vs +17 with 10 points in the attribute. But then I noticed that it ignores armor. I also noticed that it's less susceptible to enchant removal because it can just be recast if taken off, unlike conjure which is usually still under cooldown. I see that strength of honor is more energy intensive, but considering the only energy skills I currently use other than that are berserker and tiger stance, both of which are 5en on sizable cooldowns, I havent really been put out that much by the extra energy cost.

Any thoughts from more experienced players on the subject?
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Old Aug 14, 2007, 03:50 PM // 15:50   #2
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I like strength more, since it allows you to use a better Weapon. You aren't restricted to an elemental weapon...which basically makes you sucks against all ranger foes in PvE.

If you're worried about the damage difference, take a vampiric sword.

I'd also say you shoudl play around with [skill]Judge's Insight[/skill]. It seems you have a fairly low-energy build, so I think that JI may really benefit you in later areas of the game.
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Old Aug 14, 2007, 03:55 PM // 15:55   #3
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Conjure. An 8 spec conjure gives you +15. At 8 Strength of Honor gives you +9. It also requires you to run into smiting, if you're running heavily into smiting you shouldn't be playing warrior.

Plus you have to maintain it.
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Old Aug 14, 2007, 04:17 PM // 16:17   #4
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Conjure is better since it comes in packets, which reeks havoc with RoF. I'm pretty sure when you someone under RoF, the Conjure damage takes that fall, and your main damage goes through.

Also conjure is significant on protted targets. On a normal day, you'd switch, but if say Sun & Moon is charged and you feel you can get kill, you can potentially deal almost Final Thrust level damage, since it's is split 4 ways, and S&M can't be blocked. Admittedly this is more down to the quality of S&M than anything else but yes, conjure is better...
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Old Aug 14, 2007, 04:30 PM // 16:30   #5
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Conjure, because of the awesomeness of small damage packets, as Frojack explained.
It's also cheaper and hits harder.
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Old Aug 15, 2007, 05:34 AM // 05:34   #6
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I personnally think that strenght of honnor is better (even if it does less damage) because it allows you to use a monk resurrection skill (a reusable one), which is better than resurrection signet in PVE.
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Old Aug 15, 2007, 09:19 AM // 09:19   #7
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Quote:
Originally Posted by Boblecon_2
I personnally think that strenght of honnor is better (even if it does less damage) because it allows you to use a monk resurrection skill (a reusable one), which is better than resurrection signet in PVE.
While hard rezzes are better than res signets, unless you either suck or are doing something seriously wrong (which is sorta the same thing...), you will go though most areas without using your res even once. PvE-wise, I won't usually bring a rez on my characters, minus my Monk, unless theres damn good reason why the henchies signets won't suffice. I'm thinking HM here.

EDIT: Oh, to be on topic, Conjure wins the slot on my bar. It's just a bit more... ftw. frojack said it all imo.
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Old Aug 15, 2007, 09:31 AM // 09:31   #8
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Quote:
Originally Posted by Marty Silverblade
Conjure wins the slot on my bar. It's just a bit more... ftw.
This is my feeling , I don't really have any more reasons to add but it's always been in my head:

Conjure=Good
Strength of Honor=Bad
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Old Aug 15, 2007, 09:38 AM // 09:38   #9
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Quote:
Originally Posted by Boblecon_2
which is better than resurrection signet in PVE.
This... I disagree with.
Unless you/the team suck, and you expect a lot of wipes, I'd rather have Sigs to get people back up and win the fight.

Naturally, fastcast/Sac'd Res Chant or Death Pact Signet are even better... but the fast Chant ain't available to a Warrior, and DP is neither /Mo or /E.
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Old Aug 15, 2007, 11:48 AM // 11:48   #10
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Thanks for the advice. I just managed to cap dragon slash and I've found that conjure works better with my battle method for this reason:

Strength of Honor (SoH?) does equal damage to all enemies, but conjure does a lot to casters and a little to warriors and rangers. In the beginning of fights I use berserker stance and hit the caster to build up adrenaline. I'm usually on the second target by the time dragon slash is usable. At that point I use for great justice, which allows my dragon slash to be chainable. This is a huge amount of damage, but it is espeically huge as a percentage over normal damage against warriors and rangers. So the points at which conjure does less than SoH would do (heavy targets at the middle and end of fight) don't really matter because dragon slash chaining is such huge damage anyway. The points at which conjure does much more than SoH would do matter alot because its at the beginning of the fight where I'm fighting dangerous casters and am still building up the initial adrenaline for the dragon slash combo.

So I like the fact that conjure does the bulk of its damage when it matters most, at least in the context of my setup.

EDIT: Although I switched back to W/E before starting through Cantha to get dragon slash, I can already figure out that the energy degeneration from SoH would screw me up because I often have to use warrior's cunning (prevents your attacks from being blocked) while I'm chaining dragon slash against warriors and rangers, because if your attack is blocked, you dont get the adrenaline and your chain is broken. Well that skill costs 10 energy, and it usually sends me down to zero when I have to use it (since I'm also spending 5 energy on tiger stance which is the IAS buff I use for when I'm dragon slashing). If I barely have enough energy to do this with 2 energy regeneration, I damn sure wouldnt be able to do it with 1.

By the way, I love being a W/E. That was some good advice y'all gave me.

Last edited by Harry_Pothead6009; Aug 15, 2007 at 11:53 AM // 11:53..
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Old Aug 15, 2007, 11:53 AM // 11:53   #11
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There is nothing wrong with either of them, both are good, just slightly different.
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Old Aug 21, 2007, 11:29 PM // 23:29   #12
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A Conjure helps add to your already lovely ability to slaughter squishies. Perhaps not so good a choice against rangers and warriors, but these tend not to be the primary targets in both PvE and PvP situations.
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Old Aug 22, 2007, 01:08 AM // 01:08   #13
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Conjures are good against warriors because if you're running SoH, you probably have a physical weapon so you're hitting against 100 armour whereas with conjures you're hitting against 80 armour because it's ele damage. (not including shields or other insignias)
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Old Aug 22, 2007, 10:17 AM // 10:17   #14
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Quote:
Originally Posted by ZenRgy
Conjures are good against warriors because if you're running SoH, you probably have a physical weapon so you're hitting against 100 armour whereas with conjures you're hitting against 80 armour because it's ele damage. (not including shields or other insignias)
I use the same elemental sword whether I'm going conjure or SoH. Warrior mobs are more frequent than ranger mobs.
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Old Aug 22, 2007, 06:41 PM // 18:41   #15
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I hate to say it, but I'm more for Str. of Honor.

not just the skill itself, but for what a monk stat can bring to the table as a smite warrior [screw heal/prot, leave that to the monks]

You want versatility? At least you can wield Vamp and Zealous weapons AS WELL AS an elemental weapon as a SoH warrior.

Use Flail. however, if you don't have Nightfall, then I suppose you are stuck with Tiger Stance.

Warrior's Cunning? I'd rather use Seeking Blade. WAYYY too much recycle on that WC.

The pros for SoH outweight its cons if you're looking for versatility rather than damage. However if you don't mind enchant stripping and being LOCKED into a weapon choice, hey, maybe those aren't cons to you then... But they're far to big for me...

That and Smite Hex r0x on a warrior with 10 smiting and surrounded ^_^

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Old Aug 22, 2007, 06:56 PM // 18:56   #16
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there are so many ways to increase your damage that it dosent really matter. almost every class has it. maybe not sins or mesmers but thats about it. so anyway SoH is the better skill for max garunteed damage while conjure works if u are willing to use another magic skill of that attribute. for instance mark of rodgort, frozen burst, or that air one that makes u run faster and lose 1 energy a second. but ya situations make all the difference. in my group i run soldiers stance and buff the party with armor while my necro gives order of pain and i get a smiter monk to give soh, and finally i let the rt be a weapon master so i do a ton of damage. btw i use conjure frost with my 1337 jade sword . in the end its like +30-40 damage per hit and if you really wanna go over bord you can make the necro use order of vampire aswell. wow thats a really enchant heavy combo :P
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